

Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. After his turn should be your 3d best guy, followed by the 2nd best guy, followed by Michael McGlen. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. To complete all 3 in a row you will need to make sure that the investigator who gets you to 12 signs is weakest in your team. The first mission is easy, the second difficult and the last is insane. >The final mission consists of 3 seperate missions and is all about sequencing. You want to skip it as quickly as possible so play it in such a way that you complete a mission that puts you over 9 Elder Signs, decreasing the number of Elder Signs you will need to get to 12. The first three are relatively tame but the last one is brutal.


>The artic campaign itself consists 4 stages, with a new one being triggered each time you get 3 Elder Signs. >Save any spells or abilities that open portals to the otherwold for the artic as those are excellent sources of Elder Signs. And if you played your cards right you should already be well stocked when it comes to items. The time you spent gearing up during the museum stage will give the doom count a good lead on you. >Once you are in the actic you should rush Elder Signs as quickly as possible. >In terms of team composition, only character that is best suited to this mission is Michael McGlen as there are a lot of peril events in the artic and his Strong Body trait will help you a lot. Don't be stingy with your tropies here, use them to buy as many supplies as you can since you will have little time to use the shop later. 20 really is the minimum but more might give you the time you need to prepare for the last stretch of the campaign. First time I attempted this I tried doing it with 10 and only made it half way. Take this into account if you are planning a strategy that relies on turn order. >The character you place first is going to be inactive in the first day as he spends his turn doing the introductory mission. So just have them look through the lost and found or do an otherworlds mission as those don't cause new missions to spawn. >Somewhat related to this, it is sometimes beneficial to do nothing with your last character as completing a mission with the last character can cause a midnight mission to pop up just before midnight (or a locked glyph mission). Starting with too many midnight missions or locked glyphs can mean an istant reroll. The first day is crittical as you need missions that can give you the items you want on the characters that can make best use of them.
ELDER SIGN OMENS STRATEGY HOW TO
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